Goal: +1 max Frenzy charge (special Recombinator suffix mod)2. 1. When you gain one of these charges, they rotate around you, glowing red, green or blue respectively. amulet. (20-25)% chance to lose a Frenzy Charge when you. 216 = 21. Lvl. Quote this Post. 11. Your question makes no sense, even with the edit. +20 to Strength and Dexterity. TBH Frenzy is the easiest charge to keep up, you really shouldn't require tips on how to keep it up. on Apr 14, 2021, 12:39:52 PM. Enemies that die while in the area have a chance to grant Frenzy Charges. 25% increased Damage with Ailments per Frenzy Charge Deals (115-135)% of Base Attack Damage 5% more Attack Damage per. 00% Attacks per Second: (1. This is correct. 4% more Damage per Frenzy Charge. 5 charges for min. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. 5% chance to gain a Frenzy Charge on Critical Strike. g. Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge. terminus EST is the best bet for frenzy charges. 2-93. Cloth Belt Requires Level 68 (15-25)% increased Stun and Block Recovery + (600-700) to Evasion Rating. In this Build, however, we utilize its powerful scaling to make it a proper standalone Skill. Players can accumulate them the same way they generate frenzy charges. It gives us +2 maximum power charges, therefore +2 frenzy charges aswell as some cast speed, spell critical strike chance, and a TON of increased spell damage due to power charge stacking. With enough charge duration you should easily be able to sustain max of every charge. When you have 3 Pacifism Jewels, your max Frenzy charges becomes 0 (if it was 3 before). Frenzy charge give you additional attack/cast speed, but the Frenzy skill gets EXTRA bonuses to attack speed and damage for having frenzy charges. Items or passives with +1 to minimum Frenzy Charges work as normal and will allow you to have Frenzy charges with Inner Conviction. <One Endurance Charge mod>. Player need other item or passive skill that grant Endurance Charge. Getting 4% more dmg and cast+attack speed is better than 15% inc dmg in almost EVERY case. Gain a Frenzy Charge on every 50th Rampage Kill Rampage War is a thriving infection. Se connecter Créer un compte Assistance technique. Streaming Sometimes, good place to ask me questions about builds or PoE concepts or leave a comment and I'll try and resp. Charges can also be identified by having a specific silver border around the icon. Carnage chieftain (frenzy) and Host chieftain (power). by FireExylee. By stacking multiple sources of "per frenzy charge" buffs with extra maximum frenzy charges to get insane amounts of buffs. Now also causes you to gain a Power or Frenzy Charge each second while Channelling. Shift click to unstack. Extra Frenzy Charges can be found all. (30-50)% increased Duration. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. The modifier Attacks have 60% chance to Poison while at maximum Frenzy Charges is affected by modifiers that increase or decrease maximum frenzy charges. ago. There's more than a few popular ways to generate frenzy charges for Flicker Strike. 2. 86-1. Now I have this (posting from work so here's what it effectively is) and I want to know the easiest way to get the redeemer mod for frenzy charge on hit. your maximum number of Power Charges. Get Charge on crit + orb of storms. Afaik the mirage archer works mechancially like immortal, mobile totem that can't be affected by totem stats. From Path of Exile Wiki. List of modifiers that can spawn on Redeemer-influenced items. If you're going to use Terminus Est you may as well also use Voll's Protector. 4) Charges have a base duration of 10 seconds (seen on the buff). 92 seconds. Frenzy Charges are the main focus of this build. 5% chance to grant a Frenzy Charge to nearby Allies on Hit: Unique: amulet: 52: Eyes of the Greatwolf: 10% chance to gain a Power Charge on Kill: Unique: wand: 65: Replica Tulfall: Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15-20)% increased Cold Damage per. 1. PoEDB. Server:. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Buff grants 0. Option 3 - Dash has +2 cooldowns. Currently it only grants from Arn's Anguish 's mod Gain Brutal Charges instead. As for generating power charges it is done via Power Charge on Crit on Discharge and Storm Brand which is purely for generating Power Charges for single target fights. But then i can't generate frenzy/power charges. 400 (T3, T4) 50% reduced Frenzy Charge Duration. 17. - 33% increased evasion rating. Romiras Banquet = gain a power charge on non-crit hits. +1 to Maximum Frenzy Charges Right click this item then left click a valid Passive Skill. The rarity of the rings is these reason why they cost around 100ex in softcore ultimatum. Yes. Before you awakener orb them make sure each shield only has 1 influenced mod. New comments cannot be posted. However some other abilities like blade vortex are able to generate multiple frenzy charges per cast. Aspect of the Cat can be modified by reduced/less duration modifiers. Always 3 Power charges, always 3 endurance charges and 86% ailment avoidance with the 50% ascendancy. Gladiator. Blood Rage gives Frenzy Charges on Kill. Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of Exile Discord! I am a bot, and this action was performed automatically. Vendor Offer 20% reduced Effect of your Marks. <One Frenzy Charge mod and Two Power Charge Mods>. 50) Requires Level 58, 185 Dex (120-160)% increased Physical Damage (16-20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow. Hydrosphere pulses hit, so they have a chance to grant frenzy charges, and this is enough to get you going. 5L: Multistrike+Melee Splash+Added Fire+Melee Phys on Full Life. Experimenting with Cast on Crit Discharge while generating power, frenzy and endurance charges at the same time. A list of skill gems that have stats related to frenzy charges. So with 2 spectre slots either by tree, boots, or whatever else you can have 1 granting power charges and 1 granting frenzy charges! This helps free up the need for necro aegis + victario's charity, only "technically" requires a 2 link for the spectre(s) you want to use, and has real power charge uptime on bosses unlike the shield. The effects of Onslaught are affected by increased Buff Effect, which can only be obtained through the use of IchimonjiIchimonjiCorsair SwordOne Handed SwordQuality:. Cast desecrate until the Carnage Chieftain shows up and raise him again. +1 to Minimum Power Charges. Regardless of your PoE experience, I recommend reading this guide entirely to understand the build's core concepts before importing the Path of Building. Might need a bloodgrip later. Ice Bite's quality's damage bonus is double that of Added Cold Damage's, but it only affects hits on. ago. Kaleb1273 • 8 yr. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0. Onslaught is a buff. Storm Brand is a simple Brand Spell that attaches to an enemy and deals Lightning Damage in fixed intervals to the opponent it is attached to, and the surrounding enemies. 400 (T3, T4) 50% reduced Frenzy Charge Duration. The charges are visualized as glowing green orbs surrounding. Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by AttacksRepeater/Eye to Eye or Pressure Points/Quick Getaway mediums help, along with Zeal attack speed on your claw/dagger with attack speed enchant. Carnage Chieftain is a type of ape chieftain found in the Old Fields and The Broken Bridge in Act 2 and The Ashen Fields in Act 7. E: trickster frenzy node has charge duration. 50% increased Critical Strike Chance per Power Charge. For example, using Flicker Strike with +1 to Minimum Frenzy Charges at 1 Frenzy charge will never use that charge to remove its cooldown. Unknown: Introduced to the game. It's currently only granted from Olesya's Delight 's mod Gain Affliction Charges instead of Frenzy Charges. 10% increased Accuracy Rating per Frenzy Charge. i had a perma crit flick build once upon a time. Affliction Charge is one of the alternative charge. You can only have one Mark at a time. added). I know about generation chance, it works pretty obvious. getting 20% duration allows you to be permanently up in power/frenzy charges. Frenzy. A build where you just cast Lightning Arrow all the time would be incredibly boring to me. The only ways to get frenzy charges without getting a kill are the Frenzy skill. It makes you instantly teleport to a nearby enemy, dealing very high damage, but has a cooldown unless you spend a Frenzy Charge on your attack. Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge. The Old Fields Resists Fire. Grants Frenzy Charges to allies. Every charge gives us: - 10% increased attack speed. Hi! I'm playing a necro with 3 slave drivers and 9 zombies. (20-30)% chance to gain a Frenzy Charge on Kill. 0. FL has an innate 15% chance to generate a Frenzy Charge on-hit, wich can be boosted to 20% if the gems have 20 quality. I do have 2 Terminus Est in storage. Bulk Divine Orbs on the stock. It has the ability to summon Carnage Apes from nearby trees. It's fight or flight, consuming the frenzy charges allows you to run quite a bit more OR buffs your melee if you use a skill to interrupt your phasing. The Old Fields. It has the ability to summon Carnage Apes from nearby trees. or. GhostlightX wrote: Frenzy charges also increase the damage of the Frenzy skill itself. 6392156862745098,0. Maligaro’s Cruelty. Items or passives with +# to minimum Frenzy Charges work as normal and will allow you to have Frenzy charges with Inner Conviction. Gain a Challenger Charge when you Kill an Enemy while in Sand Stance. 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy. 10% chance to gain a Frenzy Charge on Hit. Melee Rights Activist / Professional Axe Holder. For some reason I thought it was +% damage per frenzy chargeYou need someway to get your max power/frenzy charges (too many ways to discuss here) and then you need a way to cull mobs. 750 (T3, T4) 25% reduced Enemy Stun Threshold with this Weapon. 5% increased. · +4% Damage per Endurance Charge. Yes, charges you can gain affect your stats and thus the skills that totems cast for you. Catalogue:. The cooldown can be bypassed by expending a Frenzy Charge. 00% Effectiveness of Added Damage: 600% AoE Radius: 30 Requires Level 28 Discharge all the character's charges to deal elemental damage to all nearby monsters. Help. Performs an attack that gives the character a frenzy charge if it hits. There are three types of. If a totem kills an enemy that is cursed with one of the Mark curses, the charge would go to the totem, but it is dropped since the totem cannot have charges (there's a few odd cases, like an enemy dying to an ignite caused by a totem that grants the charge to you instead). <One Power Charge mod>. Less Duration Support gives 60% less. 8% increased Evasion Rating per Frenzy Charge. FL has an innate 15% chance to generate a Frenzy Charge on-hit, wich can be boosted to 20% if the gems have 20 quality. Assassin's Mark, +2. Example At 50% Other effects on Cursed enemies expire % slower all buffs expire 2 times slower. Frenzy Charges are associated with dexterity. Fantasy. Supported skills now have +15% to critical strike multiplier per Power Charge when used by traps (from +12%). Two-Stone Ring Requires Level 49 + (12-16)% to Fire and Cold Resistances 5% increased maximum Energy Shield. I am looking for another mob that gives either endurance charges or, preferably, power charges. You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other. 0: Notable passives with non-unique names have been renamed to their own names. The 3 apes I listed all have Mass Frenzy, giving Frenzy charges. Endurance charges are red (strength-based), frenzy are green (dexterity-based), and power are blue (intelligence-based). You have Iron Reflexes while at maximum Frenzy Charges. They are visualized as glowing blue orbs surrounding the character. Consuming frenzy charges lengthens the run portion considerably and probably also the melee buff. Name. 8-374. With bunch of random numbers. Frenzy Charges fit into any build but are especially easy to generate for Dexterity-based, melee and Bow builds. (20-25)% chance to lose a Frenzy Charge when you use a. This would give you endurance charges and frenzy charges. Minions are allied monsters summoned by the player. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Icon. Same issue with the body armor mod "10% chance to gain a frenzy charge on hit" I increased arrow count to 20 with Barrage Volley Fire and would never gain more than 1 charge per attack. These jewels drop exclusively from Izaro's Treasure and Silver Key chests in any difficulty Labyrinth. +1 to Minimum Frenzy Charges. Basically, you want a combination of stats and the 2 best modifiers to bench craft are Fire Multi & Fire damage & Ignite chance. They are visualized as glowing red orbs surrounding the character. Frenzy Charges by default grant 5% Increased Attack and Cast Speed a piece. 10. Blood rage is a nice way to gain charges without having to actively switch your attacks. - The only problem with EB is the Blue Altar mod "reduced defense per frenzy charge" which will turn your energy shield to 0 when you have charges. On top of regular Frenzy Charge bonuses, it gains an additional 5% More Damage and Attack Speed per Frenzy Charge, which. It only grants from Arn’s Anguish belt dropped from Maven. Maligaro’s Cruelty. 20. So taking frenzy charges can cost more than 6 points (Ofc this can be dealt with how u optimize ur passive tree) whereas onslaught works very smooth without further passive investment. On another note, and I know this is a matter of preference, I actually like builds that have things you need to maintain and keep track of. #POE #PathOfExile #CraftingI didn't expect to hit this in only 21 attempts, and well, I didn't. 10% chance to gain a Power, Frenzy or Endurance Charge on Hit. Name. Affliction Charge is one of the alternative charge. As far as I can tell totems can't gain power or frenzy charges (when they cast Frenzy or w/e), but can gain endurance charges through Enduring Cry. Acquisition. 4% chance to get a charge. They are a premium item, and your build shouldn't rely on such an expensive item like. Just tested this in game. [ [Victario's Charity]] with SRS will make you unhear this sound via sheer exposure. Frenzy charges getting generated as usual. There is a wand base type (accumulator or something similar) that generates charges. There is also a crit node where the mastery gives some more triple damage in the duelist area, right before you drop down to the frenzy, jewel, and endurance charge cluster. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. The game will track the time. I know its expensive . Craft Of Exile; Find us at: Rings. 2 Frenzy Charge Modifiers 2. 16. If no specific monster is chosen, one is picked at random. Contents 1 Skill functions and interactions 2 Gem level progression 3 Item acquisition Frenzy Charges fit into any build but are especially easy to generate for Dexterity-based, melee and Bow builds. There are other ways, but chieftains are the. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. You can only have one Mark at a time. 80-9. Totems have a charge cap of 0. Sincerely, Ninja. Other option is to get pierce from the tree, there is a new tree branch which gives +1 for 2 points, and +3 for 4. you need another source of frenzy regardless. 9% increased Frenzy damage per Frenzy charge. Turquoise Amulet Requires Level 60 +(16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29. Power Charges and Frenzy Charges on the player will apply their effects to skills used by totems. Romiras Banquet = gain a power charge on non-crit hits. Vennto. ago. You can get the individual shields by buying them in the market or alt spamming. 25% chance to gain a Frenzy Charge on Hit 3% increased Cooldown Recovery Rate 1% increased teleport range Deals (142. 3% chance to gain a Frenzy Charge on Critical Strike (9-10)% increased Global Critical Strike Chance: 6x Orb of Alteration: Quiver: 4% chance to gain a Frenzy Charge on Critical Strike (11-12)% increased Global Critical Strike Chance: 2x Orb of Alchemy: Quiver: 5% chance to gain a Frenzy Charge on Critical Strike (13-14)% increased Global. 50 (T3, T4) 15% reduced Effect of your Marks. 2. So I was wondering if a high enough lvl clarity with aura effect would make the apes cast their roar. This is different from power charge on critical hit, which seems to generate multiple on skills. Sniper’s Mark. The Gluttonous Tide Citadel Bow Bow Physical Damage: (79. 10% chance to gain a Frenzy Charge on Hit. instead of most with gain charges for free on hit (previously kills). Maximum Affliction. 3 I used the following with BM and they cast like crazy:-2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge: Unique: body armour: 71: The Restless Ward: 1% increased Movement Speed per Frenzy Charge Regenerate (20-30) Life per second per Endurance Charge 100% increased Endurance, Frenzy and Power Charge Duration: Unique: gloves: 49: Wyrmsign: 4%. Note that player totems themselves cannot gain or have frenzy charges (but will benefit from the player’s own frenzy charges). Previously this only occurred from a rare monster with the nemesis mod "nullifier". This is a list of all possible anointments. Otherwise those items aren't worth it. Charge. On my CI ethereal knives witch I've been using poachers mark to generate the frenzy charges, it also gives you double flask charges which can be pretty useful. By combining all these things together i was able to get +11 total Power charges in the build which inturn gave me 11 Frenzy and Endurance Charges for a total of 33. After about a single pack, your charges are going to have 4-5+ minutes duration from duoing Goblinedge Ambushers. You can craft +1 pierce on the helmet, +1 from jewel cluster (+2 from two projectile clusters), +1 from quiver base. It has the ability to summon Carnage Apes from nearby trees. Basics. 5% increased maximum Life. The problem is that even without it I have at least 5 buttons to press on a boss, plus flasks. 1% increased Attack and Cast Speed per Endurance Charge. + (40-60)% to Cold Resistance. Then you put on the belt. ) +2 max power charges 20% chance to gain a pow charge on crit Rotgut. And then go full retard with Voll's Devotion. Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge Your fiery passion inspires everyone around you - especially your foes. 3% of Life per second per Frenzy Charge. Blood Rage lasts for a long time and gives us leech, attack speed, and frenzy charges. The Raider is class focused on speed and evasion that's centered around frenzy charges, Onslaught, or Phasing. Yes, charges you can gain affect your stats and thus the skills that totems cast for you. 2-168)% of Base Attack Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy. Poacher's Mark gives another 5% chance to generate a frenzy charge on hit at 20% quality. Quicksilver Flask Lasts (7. Frenzy Charges are associated with dexterity. Aside from being a cheap sword with extremely high raw DPS, it has a mod that generates a frenzy charge for each attack that ignites an enemy. + (12-16)% to Cold and Lightning Resistances 5% increased maximum Energy Shield. Scaling Damage and Defenses. 25%. Unless you tell PoB otherwise it will assume max charges (3), which in the case of SRS is never happening. +4% to Chaos Resistance per. 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges. Going from 0 to 1 Frenzy is 4% more but going to 9 from 8 is. Inpulsa's unaffected by shock mod would let you get rid of replica winterweave and possibly help with clear (destroys corpses which is nice). Charges are counters that are represented as glowing orbs around the creature. 9 mo. Currently there is no way to only disable charge noises. 1. Not sure if it still works, but you at least used to be able to use Southbound gloves and let mobs die to a 1hp ignite and it would give you charges from blood rage/blood dance. terminus EST is the best bet for frenzy charges. This is the only way currently to really stack endurance charges offensively. but that build with 10 frenzy. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a. List of Charges on Minions Charges Name Effects on Minions Endurance Charges +15% to all Elemental Resistances per Endurance Charge 15% additional Physical Damage Reduction per Endurance Charge Frenzy Charges 15% increased Attack. It's not a relic I'd entirely build around - but Frost Blades Trickster takes a good amount of. Awakener Orb with Max Frenzy Charge and Culling strike. Brutal Charge: Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge. Frenzy. You can see max frenzy charges too, by looking for FrenzyChargesMax. They are visualized as glowing green orbs surrounding the character. 3% increased Poison Duration per Power Charge. Premium Explore Gaming. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online. Preferably a high Armour / ES shield with +to maximum fire resistances, or increased fire damage/level to all fire spell skill gems depending on what you can get. Certain Skill Gems grant you an Endurance, Frenzy or Power Charge. Frenzy Charges are aligned with Dexterity and represent the killing frenzy that exiles enter when decimating hordes of enemies. Since the base duration (with Farrul's Fur) of Cat's Stealth +. 6) to (316. To the OP, rare rings with +1 maximum frenzy charge implicit are incredibly difficult to get. Now you have him in your "desecrate pool". 67 attack speed possible) - A +1FC synthesized thicket bow (could use the Frenzy skill for 5% more attack speed and 5% more damage per FC and the 9%. Supreme Grandstanding is a keystone passive skill which gives nearby enemies a chance to generate a random endurance, frenzy, or power charge when they hit you, but causes. Per 1% Quality:1Superior2Anomalous3Divergent0. 00) Seconds Consumes 30 of 60 Charges on use 40% increased Movement Speed Requires Level 40 50% chance to gain a Flask Charge when you deal a Critical Strike (30-50)% increased Duration Consumes Frenzy Charges on use Gain Onslaught for 3 seconds per Frenzy Charge on use. Frenzy charges on your character apply to the totem. Note, it isn't guaranteed, it'll randomly pick a mod out of the combined pool that's on the 3 shields. 52 x 0. Maximum 50 Tattoos. This a list of. 5% increased maximum Life. Avatar of the Chase gives Onslaught huge bonuses to attack speed,. Now also grants +1 to Maximum Power Charges, and 5% increased Damage over Time per. Skill (s) Summons Carnage Apes from trees. Slaughters frenzy on kill is worthless, as its totally unreliable. Charges can also be identified by having a specific silver border around the icon. Valheim Genshin. So the totem would get none at all. Not sure how much you need for permanent uptime at each tier of influenced implicit. sireskepticus1. Vendor Offer. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Philosophallic • 9 mo. If you make a kill with flicker strike, you'll gain a frenzy charge while under the effect of Blood Rage. 5-4 seconds (I'm not sure how those bonuses stack, but the difference. 15% increased Attack Speed per Frenzy Charge. 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy. I tried using doedre's skin to get 6 curses but of course, assassins mark and poachers mark only grant charges on kill. I'd say Number of Frenzy charges x 4% (12% MORE at 3 Frenzy Charges) In addition to the normal attack and cast speed bonuses (5% per frenzy charge IIRC), you now also get 4% MORE damage per frenzy charge, and this is a generic. Costs about 2-3 ex in HSC at the moment. (7-10)% increased Effect of Elusive on you per Power Charge. Thing about charge duration nodes is that if you have inconsistent charge generation which is fairly common you frequently drop charges periodically as well as keeping charges consistently between. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. Consumes Frenzy Charges on use. Charged Traps Support now has a Cost and Reservation Multiplier of 120% (previously 130%). 300 (T3, T4) -1 to Maximum Endurance Charges. 1. Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps This is a Support Gem. The charges are visualized as glowing green orbs surrounding the character. Hi guys, it's my first post here. With the mod, your minimum is 1, so you can only spend charges if you have at least 2 because you cannot go below 1. Alternative: Victarios charity with necromantic aegis (if its worth to you giving up a shield for yourself). Players gain a chance to deal Triple Damage and increased Stun Threshold for each Brutal Charge they have. Reminder: Rotgut with minimum Frenzy Charges for "free" Onslaught. I’m running an impending doom occultist build stacking frenzy and power charges with a farruls, two void battery’s, and a call of the brotherhood amulet and it’s a blast both literally and figuratively. Frenzy Charges are associated with dexterity. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Frenzy is an active skill gem. 3. Every 5 passives is approximately 70% increased often additional attackspeed as well.